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: News
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FSAA Under D3D I use Unreal Tournament 2003 to test the FSAA due to the fact that it is Direct3D based (though it does support OpenGL), and therefore has access to all of the FSAA modes. Unreal Tournament fared very poorly on the NV3x series of chips, especially when true trilinear and anisotropic were applied. The FX series of chips have also been shown to be quite inferior to the competition in Unreal Tournament 2003. In fact, the older GeForce 4 Ti series totally dominated the FX series across the board when high quality settings were enabled. The differences in this game, under these settings is nothing short of phenomenal. Resolution was set at 1024x768x32. The FX 5800 (and the rest of the FX family) have been held back when these High Quality settings were enabled. Quite a bit of this can probably be blamed on the trilinear debugging going on with the 43.45 drivers, but the results are breathtaking to say the least. With no AA applied, the Det. FX drivers give the FX 5800 a 300% boost! In every setting, the new drivers really let the FX 5800 show its muscle. Even when AA is set to 4x, the Det. FX drivers are more then twice as fast. Users are no longer penalized by setting their quality slider to true trilinear. The new Det. FX drivers are at least twice as fast across the board, no matter what the setting. Gaming Tests I tested each game with the quality slider set to Application (43.45) and Quality (44.03), with anisotropic set to 4x, and AA set to 4x also. These are fairly common settings for most people playing games, as it gives a good image quality to performance setting. UT Antalus We again see the huge difference in performance when high quality settings are used. This outside based map has always been tough to run at good framerates, but the new Det. FX drivers make it very playable at 1280x1024 resolution. Only when 1600x1200 is enabled does the frame rate go around 30 fps. At these settings and resolutions, the 43.45 drivers were unplayable at anything above 1024x768.
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