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eVGA GeForce

7600 GS

 

Two Birds, one Thrown Video Card

 

by Josh Walrath

 

Quake 4

            To get a better idea how a beefier looking version of the Doom 3 engine would handle, I did a manual run through of the beginning of Quake 4 using FRAPS.  High quality settings were enabled with 2X AA and 8X AF.  Remember, the game is locked at 60 fps maximum.

Quake 4

7600 GS

7600 GT CO

1024 x 768

42.12 fps

56.09 fps

1600 x 1200

22.72 fps

37.33 fps

2048 x 1536

15.11 fps

26.17 fps

            Just for comparison, the 6600 DDR-2 with no AA and 8X AF running this same scene clocked in at 43.95 fps at 1024 x 768.  This is compared to the 42.12 fps at 2X AA that the 7600 GS put in.  Again, that is a pretty good leap in performance from what used to be the premier $100 video card. 

Guild Wars

            This is another popular MMORPG that features a DirectX 9 based engine.  The graphics are quite good in this app, and it features a surprisingly small performance overhead to achieve these looks.  All settings were set to High Quality with 4X AA and 8X AF enabled.  A manual run through of Post-Searing Ascalon was done with FRAPS.

Guild Wars

7600 GS

7600 GT CO

1024 x 768

74.75 fps

93.31 fps

1600 x 1200

33.46 fps

74.78 fps

2048 x 1536

19.62 fps

54.55 fps

            Here we can really see the disparity between the memory bandwidth of the two cards.  At 2048 x 1536 we see a huge performance difference between the two.  The extra shading power and bandwidth of the 7600 GT makes it very playable even at 2048 x 1536 with 4X AA enabled.  Still, a solid performance at 1600 x 1200 with 4X AA is nothing to complain about from the 7600 GS.  Again, this is a pretty big upgrade from the 6600 DDR-2 which once sat at this very same price point just months ago.

Something that I found interesting was that the 110 nm NV43 chip was larger than the more complex G72.  Otherwise, the board layout and components for each product are quite similar.  Not to mention the 400 MHz GDDR-2.

Overclocking

            From the outset is should be said that the passive 7600 GS is not designed for overclocking.  While the passive cooler might be able to handle the stock speeds well, pushing the chip to higher speeds will only create more heat that a passive cooler cannot adequately dissipate without air movement over its fins.  If a user strapped an 80 mm fan directly to the cooler, then they could probably get some good speed out of it, but that defeats the purpose of having a passive cooler in the first place.

            I was able to overclock the card to a core speed of 449 MHz and the memory to 500 MHz (1000 MHz effective).  As you will see, this did produce some nice performance increases in the following benchmarks.

3D Mark 2005

7600 GS Stock

7600 GS OC

3D Marks

3745

4509

GT 1

15.8 fps

19.3 fps

GT 2

11.8 fps

13.9 fps

GT 3

18.1 fps

21.9 fps

            The combination of a higher core speed, and especially the extra bandwidth afforded by the memory at 500 MHz, gives it a pretty good edge in 3D Mark 2005.  Remember, the 6600 GT at stock speeds scored around 3789 with memory clocked at 500 MHz as well.

3D Mark 2006

7600 GS Stock

7600 GS OC

3D Marks

2190

2558

Game Test 1

6.84 fps

8.11 fps

Game Test 2

7.20 fps

8.47 fps

HDR 1

6.67 fps

7.98 fps

HDR 2

8.55 fps

10.22 fps

            Again we can see what the extra clocks do for performance with the 7600 GS.

F.E.A.R Average

7600 GS Stock

7600 GS OC

1024 x 768

37 fps

44 fps

1600 x 1200

18 fps

22 fps

2048 x 1536

11 fps

14 fps

            And don’t forget the minimum FPS.

F.E.A.R. Min FPS

7600 GS Stock

7600 GS OC

1024 x 768

21 fps

25 fps

1600 x 1200

10 fps

14 fps

2048 x 1536

5 fps

7 fps

           Seeing upwards of a 30% jump in performance, the extra clocks do come in handy for the budget enthusiast.

 

Next: Conclusion

 

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