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XFX GeForce 6600 DDR-2

 

Redefining the Budget Market

 

By Josh Walrath

 

Half-Life 2

            Valve continually improves HL2 and Source, with the latest edition sporting their own version of HDR support.  The original HL2 does not have any HDR effects, except for The Lost Coast, which is a quick add-on for HL2 owners.  I used the same Helicopter/Lake area to make a new demo for HL2.  HL2 is still a very good looking game, but it doesn’t nearly have the hardware requirements as F.E.A.R.  I set all options to High Quality with 2X AA and 8X AF.

 

6600 DDR-2

6600 DDR-2 OC

6600 GT OC

1024x768

60.28 fps

70.38 fps

75.65 fps

1280x960

49.94 fps

63.45 fps

62.34 fps

1600x1200

34.47 fps

39.54 fps

39.25 fps

            All of the cards do very well in this game, but we can see that HL2 does appreciate the extra memory that the DDR-2 board brings.  While the DDR-2 OC board was slightly behind the GT OC at 1024x768, it takes a small lead at the higher resolutions. 

Doom 3

            Doom 3 does not appear to have the demo playback issues that Quake 4 does, so I decided to keep this benchmark for further reviews.  High quality was enabled as well as no AA and 8X AF.

 

6600 DDR-2

6600 DDR-2 OC

6600 GT OC

1024x768

70.6 fps

82.5 fps

82.8 fps

1280x1024

49.6 fps

62.1 fps

64.2 fps

1600x1200

36.5 fps

45.9 fps

47.6 fps

            Again we see essentially the same progression that we have expected throughout this review.  The stock card holds its own through 1280x1024, but at 1600x1200 it gets a bit choppy.  Both of the overclocked cards can handle smooth gameplay through 1600x1200. 

Anisotropic Filtering

            I used UT2004 to test the performance impact of enabling AF.  High quality settings were used with trilinear filtering enabled at 1280x1024.  A 12 bot match demo was played on DM-Antalus.

1280x1024 No AA

6600 DDR-2

6600 DDR-2 OC

6600 GT OC

0 AF

87.54 fps

101.17 fps

103.46 fps

2X AF

84.06 fps

99.47 fps

101.67 fps

4X AF

78.16 fps

95.15 fps

97.60 fps

8X AF

77.31 fps

94.32 fps

96.94 fps

16X AF

76.83 fps

93.88 fps

96.50 fps

            Enabling AF does not have a huge performance impact, but the difference between 0AF and 8X AF on the stock 6600 DDR-2 does incur a 10 fps hit.  Not huge, but 12% isn’t exactly small.  The faster clocked 6600’s do not incur nearly as large of a hit.  The jump from 8X to 16X is miniscule, but the overall results visually are awfully hard to see as well.  As far as I am concerned, AF is a definite must for any game. 

Antialiasing

            I also used UT2004 to test the performance impact of using AA combined with AF.  To get the cleanest image possible, both edge and texture antialiasing are needed.  The same setup as above was used.

1280x1024 8X AF

6600 DDR-2

6600 DDR-2 OC

6600 GT OC

No AA

77.31 fps

94.32 fps

96.94 fps

2X

68.11 fps

83.60 fps

88.91 fps

4X

51.59 fps

62.78 fps

68.24 fps

8XS

24.35 fps

29.65 fps

36.04 fps

            In UT 2004 4X AA is usable with all these cards.  Once 8XS is hit, things get pretty choppy.  In many older titles 8XS can probably be used without issue, and it would really help clear up the scene to a greater degree than just standard 4X AA and 8X AF.  Unfortunately, in many new titles like Battlefield 2, AA is just not an option for cards in this class.

 

Next: Conclusion

 

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